Firefly Universe

Firefly MUSH to play in...

POSTED BY: Greenleaf
UPDATED: Friday, December 2, 2011 01:31
VIEWED: 42013
PAGE 3 of 9

Thursday, July 1, 2004 2:21 PM

I myself could find great fun in being a merc/gun-for-hire like Jayne.

I don't know how you're setting things up, but I think that most adventures should be planet based, and that planets should be rich environments where one might spend a whole RP career if one wanted.

Ships could be multi-room taxis/cars (a variation of transportation in other mushes) that spend a minute or two in each area before moving to the next. This would allow interception/boarding if desired.

But for the most part, (barring Out of Gas and Objects in Space) adventures are what happen when you get OUT of the ship. Ship travel should be boring, by and large. Make those planets exciting, and you'll get real interaction and role-play. Otherwise, you'll get a dozen people on a dozen ships, uninterested in leaving their little worlds.

--Anthony

P.S. Don't forget that leaving a ship while it is in space, and without a space-suit, should be lethal.


"Liberty must not be purchased at the cost of Humanity." --Captain Robert Henner

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Thursday, July 1, 2004 2:53 PM

I've played on a Star Trek game in the past that had their gametime be 6 IC days per 1 RL day. This meant that travel time was almost nothing, but since often you can go RL days without events, needing to be places, etc, you could still RP out long trips. But you didn't need to fudge, fake, or miss events due to timing. It may be a bit much time, but it's something to think about.


Me? I've got a captain forming herself in my mind... Usually on these sorts of games, I play a mercenary or pilot type, but I want to be a captain this time and "Rade" is already writing out her background in my head...



Man, I wish I didn't have a long drive to make shortly...

I'm like a superhero with no powers or motivation.
http://www.livejournal.com/~tadiera

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Thursday, July 1, 2004 5:09 PM

Hello! We have a group here on FFFn that has been playing the original crew since January 1st, but within threads here.

It was actually started by ZachsMind, who played Wash. Myself was 'steering' Simon and just a 'coupla months ago I was given Mal and the direKtorship. It has been VERY fun and rewarding, I can tell you.

It is a 'freeform' RP that mutated into a slightly structured and directed RP. It has been very fun and instructive on a 'posting type' RP. To the casual reader it can be a tad confusing, but it has been IMMENSELY fun and gratifying to play.

Note to the curious: I have archived all the ACT threads and the OOC threads {Out Of Character commentary}

If your are interested in taking a peek at our ongoing experiment - here are some links:

CURRENT ACT {18} http://fireflyfans.net/thread.asp?b=17&t=5931

PREVIOUSLY ON FIREFLY:
ACT 17: http://www.fireflyfans.net/thread.asp?b=17&t=5306&m=74524#74524

CREDITS & BIOS:
http://fireflyfans.net/thread.asp?b=17&t=3498

RPing TOOLS:
Tools and tricks for the hip RPer.
http://fireflyfans.net/thread.asp?b=17&t=4266

GREEN ROOM:
Storyline work and a place for the acKtors to hang out.
OOC 16 http://fireflyfans.net/thread.asp?b=17&t=5279

ARCHIVE:
Includes episode synopses and links to all the threads for prior acts
http://www.fireflyfans.net/thread.asp?b=17&t=3681

DIRECTORIAL STAFF:
Guest DireKtor - DragonflyDireKtor { CapnRahn@aol.com AIM, MSN }
Guest Asst. DireKtor - MercedesTroy { tampa.cyberose@verizon.net AIM}
GameMaster - Geezer { fireflygeezer@cox.net }
Co-Director - FrauDirektor { htempe@hotmail.com, MSN, AIM: MissAstriana, Yahoo!: MissAstriana, ICQ: 9592266}
Co-Director - Channain { channain@yahoo.com; AIM}
Minion - DirektorsSmeagol { DirektorsSmeagol@aol.com } , MSN, AIM)

If any of ya get to read the current stuff and become interested in seeing it from the beginning, shoot me a request email. Caveat: each .mht file (web page archive file, I think it is called) is just a tad over 1M each ... and there are 18 Acts+ Teaser and 18 OOC threads! So dialup users BEWARE! **evil direKtor grin**

We have the Characters - players FFFn ID:
the most current player is last}
Mal - 1)Humble 2)Geezer 3)CapnRahn
Inara - Ciara
Zoe - Astriana
Wash - 1)ZachsMind 2)Astriana 3)RavenWhyteWing 4)Decoy
Jayne - 1)SerenitysSon 2)SaintJayne
River - TeelaBrown
Simon - CapnRahn
Book - ManiacNumberOne

Guest Stars:
Jubal Early - Succatash
Adlelia Niska - 1)Kelso 2)CapnRahn

Player made Guest Stars
Rowan - Channain
Roosevelt "Rosie" Thorne - Geezer
Damon Boster - Squee
Brink Slight Helsing - RavenWhyteWing
Merzedes Troy - MercedesTroy
Bolo - Kalenvor

direKtor ran Characters in the GunRunners RP
{Some of them are for a spin-off series called DragonFly} Dysseus Hlastoni
Corzaire Andrew Jax ESQ.
Thilda Leon
NicoAllez
Corvair Troy
Shelby Troy
Or'Sha Troy

WheW!!! I lot of info to read - but I put it here to pique interest in our little RP ...

This 'episode arc' will be ending soon and we are starting a 'one-shot' Serenity Vacation before we started a MiniSeries called "Shadows of the Pale Moonlight" that features a huge story that has Rowan, Damon, Simon & Niska at the core of the story.

So, what ya think? Personally I feel I may have put WAY to much info here!

"Remember, there is only ONE absolute - There ARE NO absolutes!!!"

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Thursday, July 1, 2004 5:28 PM

Probably. I'm not too into Message Board RP myself, but good luck to you all with it. MUSHes seem to me a completely different style, and one I prefer.

Star Pilot Grainger
"Remember, the enemy's gate is down."
LJ: http://www.livejournal.com/users/newnumber6

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Thursday, July 1, 2004 5:33 PM

Yeah, I am not too familar wirh MUSHes meself. Except for the classic BattleStar Galatica name for ... candy, wasn't it?

This whole Message Board RP is very experimental. That is why I thought folks may want to take a peek and see what we have accomplished since January 1st 2004.

I know Haken was going to make a MUSH-like section here on FFFn, but i suppose he has been caught up on other projects.

Heh, Means I need to contact him about that and a few other matters!

"Remember, there is only ONE absolute - There ARE NO absolutes!!!"

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Thursday, July 1, 2004 11:34 PM

Well, its exciting to see that we have people interested! As Osiris said, we'll try and get up a web page to be linked to, and we'll make sure to list our mile stones here. And I'll see about lurking on the chat here a bit in case anyone has any questions.
August or bust!

Life is neither the candle nor the wick - It is the burning.

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Friday, July 2, 2004 12:01 AM

My suggestions:

I'd definitely go with an accelerated time-rate, but I would be careful about making it /too/ high. I've had both the frustration of playing 1:1 time and feelinng like things take forever and the frustration of playing 4:1 time and feeling like things are rushed or that events we RP out would not have logically taken that lot to occur.

The benefit of something like 4:1 time is that I think people tend to be a little more flexible with it - that is to say, I just finished up an arc that took me... oh, goodness. Wow. 6 months to finish. In IC time, that's nearly two years - but that didn't make sense logically. It made more sense to fudge it a bit to about a year and a quarter, so we did. We're also more willing to backdate, forwarddate, and generally work to the schedule of others than what I find on the 1:1 game. The one thing I /wouldn't/ like is letting it be 'open'. While it's one thing to retime a personal plot, I'd like to know that the major things are all on the same 'timeline.'

As far as the areas - I would resist the temptation to try to cover anywhere and everywhere we've seen on the show. That, to me, is a good way to spread your playerbase out and make RP difficult to find. Ideally, what I'd like to see would be a limited number of core, middle, and outer planets - maybe 8 total, with 3 of them being fully built and the others being sort of 'stopover' or 'event' places. Or perhaps keep it even smaller than that and have an area that can be redesced and reuses as needed (that big Companion meeting on Sihnon needs a room for that event, but doesn't need to be permanently on camera). I'd also like to see several 'paths' to each planet, station, moon, Alliance cruiser, whatever, laid out, with varying time (IE, do you take the public route, or the 'go around the backdoor so no one sees me' route?)

For ships: I'd limit them. Severely. Not to say that I wouldn't have them - no. But I'd have in mind how many you want to have running around, and then force people to play out getting hired, buying passage, getting jobs, etc. Whoever suggested using the cortex for additional RP while shipboard had an excellent idea! It'd be a great way to tie people together.

I'd almost suggest having several key 'areas'that aren't 'areas'. That is to say, communities built in. Pick maybe 4 or 5 that you like a lot and really develop them. Say you want to have a thriving blackmarket (Mal and his lot), a busy Alliance center, a legal traders' guild, a Companion guild, and maybe a collition of local goverments. Give people as many ways as possible to hook into each other and form 'community' bonds.

I'm starting to ramble on and on now - when you get me brainstorming, I don't shut up. ;) I'm sure there are some holes in these ideas, since I've just written off the top of my head, but there you have it. I hope it ends up well - and asking for suggestions on the forum is a fabulous way to start, and a great sign of the sort of place you guys are building!

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Friday, July 2, 2004 12:28 AM

I'm always a little wary of compressed time, though perhaps it's just because I've never played on a game that had it...

It's just that, to me, it takes enough mental fudging to justify a four hour scene taking only a couple minutes of real time... if you have a scene, and then RP the next RL day, it's 4 days later or whatever, even if it would make more sense for it to be the next day. Oh, sure, you can fudge, but then you can just get more and more into time-debt. (Plus, with a realtime schedule everyone's on the same page for things like Unification Day or whatever). So, I'd say if you do a time compression, I'd hope it's not too large. 2 IC days for every RL one I think maybe. But then, what do I know, it could work better with a higher rate.

As for people missing out on stuff because they're too far away from something... well, them's the breaks. I mean, sure, if it's a big event, you might want to post about it with enough time to spare for travel to occur from any planet to the location before it happens, so anyone who wants to get there has enough time to play it. But, sometimes, you may just be too far from something, and have to hear about it on the cortex.

Star Pilot Grainger
"Remember, the enemy's gate is down."
LJ: http://www.livejournal.com/users/newnumber6

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Friday, July 2, 2004 3:00 AM

Quote:

Originally posted by StarPilotGrainger:
I'm always a little wary of compressed time, though perhaps it's just because I've never played on a game that had it...

It's just that, to me, it takes enough mental fudging to justify a four hour scene taking only a couple minutes of real time... if you have a scene, and then RP the next RL day, it's 4 days later or whatever, even if it would make more sense for it to be the next day. Oh, sure, you can fudge, but then you can just get more and more into time-debt. (Plus, with a realtime schedule everyone's on the same page for things like Unification Day or whatever).



I started playing on a game that does 4:1 time, and I have to say I prefere it - though I also think a bit of preferences come from what you were 'raised' with. I just wanted to address a few things.

The first is that I actually think the bit about 4 hour scenes taking only a few minutes in 'real time' is actually somehow easier to fudge in a game where time is already fudged. I'm not sure why, but it seems to loosen up that mindset that we must maintain time absolutely, which I find to be beneficial.

As far as time-debt, I've never even considered such a thing. It's more that we simply shove all the high-drama on camera and consider that all that time we 'took up' with that four hour scene was filled with more mundane off camera stuff.

And as far as 'big events' - those are pretty easily solved by a simple post. It's the little things that tend to get fudged in my experience (like those 4 hour/30 minute scenes) rather than the big things, like holidays or events or basic overall time schedules.

And I kind of like having a character age faster than I do. It gives me a broader experience than I'd otherwise have. There's something very interesting about getting to play a character from 13 to 35 and experiencing all the life changes that come along with it.

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Thursday, July 15, 2004 10:36 PM

I'd be interested.


==================================================
"Wash. . .we got some local color happening. A grand entrance would not go amiss."

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