RANGER'S BLOG
Firefly Traveller - From 2004 to 2517… The first bit
Thursday, February 5, 2004 5:28 AM
From 2004 to 2517… The first bitOnce again, we have to make some assumptions. This time it’s about technology and how fast we will progress. Traveller has a pretty well defined set of Technology Levels ranging from 0 (stone age) to 21 (Star Trekish). The rules were originally designed with Tech Level 15 as the highest level in the game, but lower levels are also possible game settings. The idea is that the core will be at a higher level then outer systems (kind of like Firefly).
Right now, in 2004, we are on the edge of Tech Level 7 (deep space probes) and 8 (Space Shuttles and orbital stations). Basically, we have moved from TL5 around 1900, to Tech Level 6 in the middle of the century, to Tech level 7 now. That’s a rate of 1 Tech Level every 50 years. So, let’s just keep that rate of progress as we build the future history for Firefly. There only place where there is a real disagreement between Firefly and Traveller Tech Levels is in terraforming (which Traveller says is TL16, but Firefly needs a lot earlier).
(Note, there is a lot of different fields of technology and tech levels, so this is a gross oversimplification, but there just isn’t space to go through every form of technology, and that’s not really necessary here to build the back story.)
So, here is a rough timeline for Firefly meshed with the Traveller TLs
2004-TL7
2050- TL8 Initial experimentation with Jump drive leads to in system jumps in Sol system
2100- TL9 Jump 1 and Stutterwarp achieved. Initial exploration of near star systems. 30-20-10 solution for future colonization established.
2150- TL10 Terraforming begins in near star systems.
2200- TL11 Jump 2 achieved. Terraforming successful in near star systems. First stage (agricultural development) of colonization begins.
2250- TL12 Jump 3 achieved. Second stage (urbanization and raw material exploitation) colonization on near star systems.
2300- TL13 Jump 4 achieved. Third stage (industrialization) colonization on near star systems.
2350- TL 14 Jump 5 achieved. Magnetic field crisis on Earth (this is a real issue, as the Earth’s magnetic field is weakening significantly and quickly, but scientist think it will not effect life here for about a millennium, so I’m assuming it happens three times faster for dramatic reasons).
2350-2450 The Exodus. Roughly half of Earth’s population is evacuated from the planet. War devastates the population that remains. By 2450 Solar wind has made Earth mostly uninhabitable. Crash program of terraforming begins to create permanent homes for refugees from Earth. Most Earth refugees are living in large temporary camps.
2450 TL15 Jump 6 achieved. Beginning of “The Golden Age.” The core worlds grow rapidly with massive supply of cheap labor. General co-operation pervades, the Alliance takes form. Crash terraforming campaign continues.
2500-2517 Unrest leading to the Unification War. The Alliance wins, establishing dual sovereignty over human space.
Okay, so this gives a framework to flesh out. There are still some issues to be addressed. How did the two current spheres (Sino and Anglo) come into being? Why don’t they seem to be well integrated (there is clearly a lot of cultural cross over, but few Chinese in the Anglosphere)? What were the tensions that lead to the Unification War? Why not terraform in the Sol system?
That’s the meat (at least some of it) to put on this skeleton.
Next, Exploration and Terraforming of the near systems.
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